added cava and fixed hyprland maybe

This commit is contained in:
voidarclabs
2025-07-22 16:25:33 +01:00
parent 0c3fa73bad
commit dfa31cd7d2
7 changed files with 576 additions and 1 deletions

View File

@@ -0,0 +1,14 @@
#version 330
// Input vertex data, different for all executions of this shader.
layout(location = 0) in vec3 vertexPosition_modelspace;
// Output data ; will be interpolated for each fragment.
out vec2 fragCoord;
void main()
{
gl_Position = vec4(vertexPosition_modelspace,1);
fragCoord = (vertexPosition_modelspace.xy+vec2(1,1))/2.0;
}