full functionality restored (omg)
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@@ -1 +1,77 @@
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local beziers = {
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-- Overshoot
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{ name = "heavyOvershoot", points = { 0.53, 0.51, 0.4, 1.22 } },
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{ name = "lightOvershoot", points = { 0.33, 0.61, 0.63, 1.19 } },
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-- Linear
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{ name = "smoothSnap", points = { 0.32, 0.51, 0.44, 1 } },
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{ name = "smoothIn", points = { 0.25, 1, 0.5, 1 } },
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{ name = "smoothOutOvershoot", points = { 0.46, -0.25, 0.81, 0.51 } },
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-- Springs
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{ name = "hardSpring", kind = "spring" },
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{ name = "mediumSpring", kind = "spring", stiffness = 50, dampening = 10 },
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{ name = "looseSpring", kind = "spring", dampening = 5, stiffness = 50 },
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}
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-- For every curve in the table (ik it says bezier stfu)
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for _, bezier in ipairs(beziers) do
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-- If there are points then its not a spring
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if bezier.points then
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hl.curve(bezier.name, {
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type = "bezier",
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points = { { bezier.points[1], bezier.points[2] }, { bezier.points[3], bezier.points[4] } },
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})
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-- If its a spring
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elseif bezier.kind == "spring" then
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hl.curve(bezier.name, {
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type = "spring",
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-- If all the parameters are empty make a spring with the values from the wiki
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mass = bezier.mass or 1,
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stiffness = bezier.stiffness or 70,
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dampening = bezier.dampening or 10,
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})
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else
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-- You fucked something up
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hl.notification.create({ text = "invalid curve generated", icon = "warning", timeout = 8000 })
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end
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end
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local animations = {
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-- Default animation
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{ leaf = "global", speed = 5, spring = "mediumSpring" },
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-- Window animations
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{ leaf = "windows", speed = 2, spring = "mediumSpring", style = "slide right" },
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{ leaf = "windowsOut", speed = 2, bezier = "heavyOvershoot", style = "popin 30%" },
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-- Fade
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{ leaf = "fade", speed = 2, bezier = "smoothIn" },
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-- Workspaces and Special
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{ leaf = "workspaces", speed = 2, bezier = "heavyOvershoot", style = "slidefade 20%" },
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{ leaf = "specialWorkspace", speed = 5, spring = "mediumSpring", style = "slidefadevert -80%" },
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}
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-- For every entry in the animation table
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for _, anim in ipairs(animations) do
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-- If there is a bezier param
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if anim.bezier then
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hl.animation({
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leaf = anim.leaf,
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enabled = true,
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speed = anim.speed,
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bezier = anim.bezier or "",
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style = anim.style or "",
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})
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elseif anim.spring then
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-- Make a spring instead bcs apparently they're different idk
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hl.animation({
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leaf = anim.leaf,
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enabled = true,
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speed = anim.speed,
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spring = anim.spring or "",
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style = anim.style or "",
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})
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end
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end
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