changed some anim stuff and added screenshot bind
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@@ -25,18 +25,20 @@ hl.bind(mainMod .. "d", function()
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end)
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end)
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-- Open windows
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-- Open windows
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local globalAppBinds = {
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local appBinds = {
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{ key = { "RETURN" }, dispatch = "kitty" },
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{ key = { "RETURN" }, dispatch = "kitty" },
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{ key = { "f", "o" }, dispatch = "firefox" },
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{ key = { "f", "o" }, dispatch = "firefox" },
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{ key = { "s" }, dispatch = "nemo" },
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{ key = { "s" }, dispatch = "nemo" },
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{ key = { "a", "e" }, dispatch = "wlogout -b 5" },
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{ key = { "a", "e" }, dispatch = "wlogout -b 5" },
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{ mod = subMod, key = { "SHIFT + s" }, dispatch = "grimblast copy area" },
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}
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}
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for _, bind in ipairs(globalAppBinds) do
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for _, bind in ipairs(appBinds) do
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local modBind = bind.mod or mainMod
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if bind.key[keybindIndex] then
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if bind.key[keybindIndex] then
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hl.bind(mainMod .. bind.key[keybindIndex], hl.dsp.exec_cmd(bind.dispatch))
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hl.bind(modBind .. bind.key[keybindIndex], hl.dsp.exec_cmd(bind.dispatch))
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else
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else
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hl.bind(mainMod .. bind.key[1], hl.dsp.exec_cmd(bind.dispatch))
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hl.bind(modBind .. bind.key[1], hl.dsp.exec_cmd(bind.dispatch))
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end
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end
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end
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end
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@@ -80,6 +82,7 @@ local function normalise_current_window_pos()
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end
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end
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end
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end
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-- Change scroll binds to be better
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hl.bind(mainMod .. "h", function()
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hl.bind(mainMod .. "h", function()
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local pos = normalise_current_window_pos()
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local pos = normalise_current_window_pos()
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if pos then
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if pos then
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@@ -87,9 +90,11 @@ hl.bind(mainMod .. "h", function()
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if pos == 9 then
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if pos == 9 then
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-- If first window, then move to monitor to the left
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-- If first window, then move to monitor to the left
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hl.dispatch(hl.dsp.focus({ monitor = "-1" }))
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hl.dispatch(hl.dsp.focus({ monitor = "-1" }))
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end
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else
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end
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-- If not the first window then go to the column to the left
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hl.dispatch(hl.dsp.layout("move -col"))
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hl.dispatch(hl.dsp.layout("move -col"))
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end
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end
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end)
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end)
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hl.bind(mainMod .. "l", function()
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hl.bind(mainMod .. "l", function()
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@@ -21,6 +21,7 @@ if Hostname == "HACKSTATION" then
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})
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})
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hl.workspace_rule({ workspace = "1", monitor = "DP-1" })
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hl.workspace_rule({ workspace = "1", monitor = "DP-1" })
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hl.workspace_rule({ workspace = "4", monitor = "DP-1" })
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hl.workspace_rule({ workspace = "2", monitor = "HDMI-A-1" })
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hl.workspace_rule({ workspace = "2", monitor = "HDMI-A-1" })
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hl.workspace_rule({ workspace = "3", monitor = "DP-2" })
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hl.workspace_rule({ workspace = "3", monitor = "DP-2" })
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else
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else
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@@ -11,6 +11,7 @@ local beziers = {
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-- Springs
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-- Springs
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{ name = "hardSpring", kind = "spring" },
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{ name = "hardSpring", kind = "spring" },
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{ name = "mediumSpring", kind = "spring", stiffness = 50, dampening = 10 },
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{ name = "mediumSpring", kind = "spring", stiffness = 50, dampening = 10 },
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{ name = "heavierSpring", kind = "spring", mass = 1.2, stiffness = 50, dampening = 11 },
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{ name = "looseSpring", kind = "spring", dampening = 5, stiffness = 50 },
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{ name = "looseSpring", kind = "spring", dampening = 5, stiffness = 50 },
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}
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}
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@@ -39,7 +40,7 @@ end
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local animations = {
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local animations = {
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-- Window animations
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-- Window animations
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{ leaf = "windows", speed = 2, spring = "mediumSpring", style = "slide right" },
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{ leaf = "windows", speed = 2, spring = "heavierSpring", style = "slide right" },
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{ leaf = "windowsOut", speed = 2, bezier = "heavyOvershoot", style = "popin 30%" },
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{ leaf = "windowsOut", speed = 2, bezier = "heavyOvershoot", style = "popin 30%" },
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-- Fade
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-- Fade
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