local beziers = { -- Overshoot { name = "heavyOvershoot", points = { 0.53, 0.51, 0.4, 1.22 } }, { name = "lightOvershoot", points = { 0.33, 0.61, 0.63, 1.19 } }, -- Linear { name = "smoothSnap", points = { 0.32, 0.51, 0.44, 1 } }, { name = "smoothIn", points = { 0.25, 1, 0.5, 1 } }, { name = "smoothOutOvershoot", points = { 0.46, -0.25, 0.81, 0.51 } }, -- Springs { name = "hardSpring", kind = "spring" }, { name = "mediumSpring", kind = "spring", stiffness = 50, dampening = 10 }, { name = "looseSpring", kind = "spring", dampening = 5, stiffness = 50 }, } -- For every curve in the table (ik it says bezier stfu) for _, bezier in ipairs(beziers) do -- If there are points then its not a spring if bezier.points then hl.curve(bezier.name, { type = "bezier", points = { { bezier.points[1], bezier.points[2] }, { bezier.points[3], bezier.points[4] } }, }) -- If its a spring elseif bezier.kind == "spring" then hl.curve(bezier.name, { type = "spring", -- If all the parameters are empty make a spring with the values from the wiki mass = bezier.mass or 1, stiffness = bezier.stiffness or 70, dampening = bezier.dampening or 10, }) else -- You fucked something up hl.notification.create({ text = "invalid curve generated", icon = "warning", timeout = 8000 }) end end local animations = { -- Window animations { leaf = "windows", speed = 2, spring = "mediumSpring", style = "slide right" }, { leaf = "windowsOut", speed = 2, bezier = "heavyOvershoot", style = "popin 30%" }, -- Fade { leaf = "fade", speed = 2, bezier = "smoothIn" }, -- Workspaces and Special { leaf = "workspaces", speed = 2, bezier = "heavyOvershoot", style = "slidefade 20%" }, { leaf = "specialWorkspace", speed = 5, spring = "mediumSpring", style = "slidefadevert -80%" }, } -- For every entry in the animation table for _, anim in ipairs(animations) do -- If there is a bezier param if anim.bezier then hl.animation({ leaf = anim.leaf, enabled = true, speed = anim.speed, bezier = anim.bezier or "", style = anim.style or "", }) elseif anim.spring then -- Make a spring instead bcs apparently they're different idk hl.animation({ leaf = anim.leaf, enabled = true, speed = anim.speed, spring = anim.spring or "", style = anim.style or "", }) end end