had opencode clean up all my nonsense comments too
This commit is contained in:
3
src/app.d.ts
vendored
3
src/app.d.ts
vendored
@@ -1,7 +1,6 @@
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import type { User, Session } from 'better-auth/minimal';
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// See https://svelte.dev/docs/kit/types#app.d.ts
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// for information about these interfaces
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// SvelteKit app type declarations
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declare global {
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namespace App {
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interface Locals { user?: User; session?: Session }
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@@ -19,7 +19,7 @@ export const handle: Handle = async ({ event, resolve }) => {
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const { session, user } = await validateSessionToken(token);
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if (session) {
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setSessionTokenCookie(event, token, session.expiresAt); // refresh cookie expiry
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setSessionTokenCookie(event, token, session.expiresAt);
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} else {
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deleteSessionTokenCookie(event);
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}
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@@ -1 +1 @@
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// place files you want to import through the `$lib` alias in this folder.
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// Place shared exports accessible via $lib alias here
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@@ -34,13 +34,13 @@ export async function validateSessionToken(token: string) {
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if (!row) return { session: null, user: null };
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// Expired — clean up and reject
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// Session expired, delete it
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if (Date.now() >= row.session.expiresAt.getTime()) {
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await db.delete(sessions).where(eq(sessions.id, sessionId));
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return { session: null, user: null };
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}
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// Sliding expiration: renew if past the halfway mark
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// Renew session if past the halfway point
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if (Date.now() >= row.session.expiresAt.getTime() - DAY_MS * 15) {
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const newExpiresAt = new Date(Date.now() + DAY_MS * 30);
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await db.update(sessions).set({ expiresAt: newExpiresAt }).where(eq(sessions.id, sessionId));
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@@ -59,7 +59,7 @@ export function setSessionTokenCookie(event: RequestEvent, token: string, expire
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expires: expiresAt,
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path: '/',
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httpOnly: true,
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secure: !import.meta.env.DEV, // allow http in local dev
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secure: !import.meta.env.DEV,
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sameSite: 'lax'
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});
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}
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@@ -3,7 +3,7 @@ import { eq } from 'drizzle-orm';
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import * as schema from '$lib/server/db/schema';
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import { globalEmitter } from './globalEmitter';
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// For page.server.ts so that it doesnt look weird before loading
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// Initial data for page load
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export async function getAllInitialInfo() {
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return {
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teams: await getTeams(),
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@@ -11,7 +11,7 @@ export async function getAllInitialInfo() {
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};
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}
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// Get teams object from database
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// Fetch teams with optional filter
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export async function getTeams(teamId?: number) {
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const allTeams = await db
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.select()
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@@ -32,7 +32,7 @@ export async function getTeams(teamId?: number) {
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};
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}
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// Get all registered events from database
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// Fetch registered events with optional filter
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export async function getRegisteredEvents(eventId?: number) {
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async function getWinnerInfo(teamId: number) {
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const teamInfo = await getTeams(teamId);
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@@ -90,12 +90,12 @@ export async function startEvent(eventId: number) {
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}
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}
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// Get all players with an event id specified
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// Fetch all players registered for a specific event
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export async function getAllRegisteredEventPlayers(eventId: number) {
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const eventPlayers = await db
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.select()
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.from(schema.registeredEventPlayersView)
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// where the registered player is registered for that event
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// Filter by event ID
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.where(eq(schema.registeredEventPlayersView.eventId, eventId))
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.orderBy(
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schema.registeredEventPlayersView.bracket,
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@@ -138,48 +138,34 @@ export async function getResultPreset(presetId?: number) {
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};
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}
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// Moved the function the registeredEvents endpoint
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// Just merges the results of the previous 3 functions into a standard format
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// Merge events, players, brackets, and presets into a frontend-ready structure
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export async function getRegisteredEventsWithPlayers(eventId?: number) {
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// Get updated events from database
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let newEvents = await getRegisteredEvents(eventId);
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let registeredEventList = newEvents['events'];
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// Get all possible brackets from the database
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let brackets = await getAllBrackets();
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// Initilise the final eventList
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let fullEventList: any[] = [];
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// For every event
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for (let registeredEvent in registeredEventList) {
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let event = registeredEventList[registeredEvent];
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// Get the info about the result preset for the ui
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let resultPreset = await getResultPreset(event.resultPreset);
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// Get all players for the event
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let registeredPlayers = await getAllRegisteredEventPlayers(event.id);
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// Map the players into an [] with structure {id: number, name: string, items: any[]}
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// So that the players are sorted by bracket for the frontend
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// Group players by bracket category for the frontend
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const bracketOrder = brackets.brackets.map((category) => {
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return {
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...category,
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// Filter the items that match the current bracket name
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items: registeredPlayers.eventPlayers.filter((item) => item.bracket === category.name)
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};
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});
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// append the player info and result preset to the event object
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let eventWithPlayers = {
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...event,
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registeredPlayers: bracketOrder,
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...resultPreset
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};
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// combine all of the events into one array
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fullEventList.push(eventWithPlayers);
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}
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// Send to client
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return fullEventList;
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}
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@@ -9,7 +9,7 @@ export const scorers = sqliteTable('users', {
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});
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export const sessions = sqliteTable('sessions', {
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id: text('id').primaryKey(), // SHA-256 hash of the token, never the raw token
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id: text('id').primaryKey(),
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userId: text('user_id')
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.notNull()
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.references(() => scorers.id),
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@@ -13,33 +13,26 @@
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let containerRef = $state<HTMLDivElement | null>(null);
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let activeId = $state<string | number | null>(null);
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/**
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* Public function to scroll a specific row into the center of the viewport.
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* Can be called manually by the parent component.
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*/
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/** Scroll a specific row to the center of the viewport */
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export function scrollToId(id: string | number) {
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if (!containerRef) return;
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const targetRow = containerRef.querySelector(`#row-${id}`) as HTMLElement | null;
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if (targetRow) {
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// Update local state to highlight the centered row
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activeId = id;
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// Calculate the midpoint math to center the row
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const rowOffsetTop = targetRow.offsetTop;
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const rowHeight = targetRow.offsetHeight;
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const containerHeight = containerRef.clientHeight;
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// Target = Row position - (half of container space) + (half of row height adjustment)
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const centerScrollTarget = rowOffsetTop - containerHeight / 2 + rowHeight / 2;
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// Using behavior: 'auto' for an instantaneous snap instead of smooth scrolling
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containerRef.scrollTo({
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top: centerScrollTarget,
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behavior: 'auto'
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});
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}
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}
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}
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</script>
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<div bind:this={containerRef} class="table-container" style="max-height: {maxHeight};">
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@@ -10,7 +10,7 @@ export const fitText: Action<HTMLElement> = (node) => {
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node.style.transformOrigin = 'top left';
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node.style.transform = 'none';
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// Step 1: fit to height
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// Fit font size to container height
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let size = 1;
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node.style.fontSize = size + 'px';
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while (node.scrollHeight <= container!.clientHeight) {
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@@ -19,7 +19,7 @@ export const fitText: Action<HTMLElement> = (node) => {
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}
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node.style.fontSize = size - 1 + 'px';
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// Step 2: stretch width to fill container
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// Stretch width to fill container
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const scaleX = container!.clientWidth / node.scrollWidth;
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node.style.transform = `scaleX(${scaleX})`;
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}
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@@ -1,6 +1,6 @@
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import { getAllInitialInfo } from '$lib/server/databaseManager';
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// Literally only here so that the frontend has the right structure
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// Provide initial data for the home page
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export const load = async () => {
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return await getAllInitialInfo();
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};
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@@ -14,21 +14,18 @@
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let scoreEndpoint: EventSource;
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let eventEndpoint: EventSource;
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// Ref map for event card DOM nodes
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// Map event IDs to their DOM elements for scrolling
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let eventRefs = $state<Record<number, HTMLElement>>({});
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onMount(() => {
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// Get the teams endpoint
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// Subscribe to live team score updates via SSE
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scoreEndpoint = new EventSource('/api/teams');
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// When the endpoint sends something
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scoreEndpoint.onmessage = (e) => {
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// Parse the json
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const teamsData = JSON.parse(e.data);
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// If its teams info, then update the teams thing
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if (teamsData['teams']) teams = teamsData['teams'];
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};
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// Basically same for events
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// Subscribe to live event updates via SSE
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eventEndpoint = new EventSource('/api/registeredEvents');
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eventEndpoint.onmessage = (e) => {
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eventTable = JSON.parse(e.data);
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@@ -50,22 +47,18 @@
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return n + (s[(v - 20) % 10] ?? s[v] ?? s[0]);
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}
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// When focusEventId changes, scroll to and highlight that event card
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// Scroll to and highlight the currently ongoing event
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$effect(() => {
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if (focusEventId == null) return;
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tick().then(() => {
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// Get focused element
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const el = eventRefs[focusEventId!];
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// Scroll it to the top of the box
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el.scrollIntoView({ alignToTop: true, behavior: 'instant', container: 'nearest' });
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// Wait for that to finish
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tick().then(() => {
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// Scroll the window back to the top
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window.scrollTo(0, 0);
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});
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});
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});
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// Svelte action: measures text overflow and drives CSS marquee
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// Svelte action that enables CSS marquee when text overflows
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function marquee(node: HTMLElement) {
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function measure() {
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const inner = node.querySelector<HTMLElement>('.marquee-inner');
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@@ -88,9 +81,9 @@
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<svelte:window onbeforeunload={() => scoreEndpoint?.close()} />
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<div class="page">
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<!-- ═══════════ LEADERBOARD ═══════════ -->
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<!-- LEADERBOARD -->
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<section class="leaderboard">
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<!-- Winner — always full-width -->
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<!-- Winner, always full-width -->
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{#if leaderboard[0]}
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{@const team = leaderboard[0]}
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<a
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@@ -122,7 +115,7 @@
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</a>
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{/if}
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<!-- Runners-up: stretch to fill row, max 5 wide, 1 col on small -->
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<!-- Runners-up, responsive grid -->
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{#if leaderboard.length > 1}
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<div class="runners-grid" style="--runner-count:{Math.min(leaderboard.length - 1, 5)}">
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{#each leaderboard.slice(1) as team, i (team.name)}
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@@ -158,7 +151,7 @@
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{/if}
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</section>
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<!-- ═══════════ EVENTS TABLE ═══════════ -->
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<!-- EVENTS TABLE -->
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<p class="section-label">Events</p>
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<section class="events-scroll">
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@@ -5,31 +5,26 @@ import * as schema from '$lib/server/db/schema';
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import { getRegisteredEvents } from '$lib/server/databaseManager';
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export async function POST({ request }: any) {
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// Decode body
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let responseBody = await request.json();
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// If there is no request then dont respond
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if (!responseBody) {
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return new Error('nuh uh');
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} else {
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console.log(JSON.stringify(responseBody));
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if (responseBody.eventId) {
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// Get the event
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let eventData = await getRegisteredEvents(responseBody.eventId);
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// If the event hasnt started or ended
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if (eventData.events[0].state != 1) {
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return new Error();
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}
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let scoringPreset = eventData.events[0].scoringPreset;
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// make a new main ledger entry
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// Create ledger entry to record this scoring event
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let newLedgerEntry = await db
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.insert(schema.mainLedger)
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.values({ registeredEvent: responseBody.eventId })
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.returning();
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// get the id so i can use it in the sub ledgers
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let ledgerEntryId = newLedgerEntry[0].id;
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function getPoints(
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@@ -44,30 +39,24 @@ export async function POST({ request }: any) {
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);
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}
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// Create a Map to collect total scores per team
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// Accumulate scores per team, then batch insert
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const teamScores = new Map<any, number>();
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// for every bracket
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for (let bracket in responseBody.brackets) {
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// for every player
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for (let player in responseBody.brackets[bracket].players) {
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// variable fun
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let currentPlayer = responseBody.brackets[bracket].players[player];
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let currentPlayerTeam = currentPlayer.teamId;
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let currentPlayerPosition = currentPlayer.position;
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// If they put in a score / result
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if (currentPlayerPosition > 0) {
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let score = getPoints(scoringPreset, currentPlayerPosition);
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// If their score is in the preset and they put in a score
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if (currentPlayer.scores.length > 0) {
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if (score > 0) {
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// Accumulate points for this team instead of inserting right away
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const currentTeamScore = teamScores.get(currentPlayerTeam) || 0;
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teamScores.set(currentPlayerTeam, currentTeamScore + score);
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}
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// PLACEMENT LOGIC (Left untouched)
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// Update player placement in the database
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let newPlayerPlacement = await db
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.update(schema.registeredPlayers)
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.set({ placement: currentPlayerPosition })
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@@ -79,7 +68,7 @@ export async function POST({ request }: any) {
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}
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}
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// After calculating all player scores, batch insert team scores into the ledger
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// Batch insert team scores into the ledger
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if (teamScores.size > 0) {
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const ledgerEntries = Array.from(teamScores.entries()).map(([teamID, points]) => ({
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ledgerID: ledgerEntryId,
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@@ -91,7 +80,7 @@ export async function POST({ request }: any) {
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console.log(newScores);
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}
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// 2. Determine the winner right here using the same Map data
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// Determine the winning team from accumulated scores
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let highestScore = -1;
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let winningTeamId = null;
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@@ -112,9 +101,7 @@ export async function POST({ request }: any) {
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}
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}
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// Update the frontends
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globalEmitter.emit('scoreUpdate');
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// Return a response because
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return new Response('coolsies');
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}
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}
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@@ -3,21 +3,16 @@ import { globalEmitter } from '$lib/server/globalEmitter';
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import { generateEndpoint } from '$lib/server/endpoint';
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export async function GET({ request }) {
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const endpoint = generateEndpoint(async (enqueue) => {
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const endpoint = generateEndpoint(async (enqueue) => {
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let eventList = async () => {
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// Get eventList with structure from database
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let newEventList = await getRegisteredEventsWithPlayers();
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// send to client
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enqueue(newEventList);
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};
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// Send the eventList to the client when a connection is made
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// TODO make it so that this only happens on an initial post request
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// Send initial data on connection, then subscribe to updates
|
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eventList();
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// When the data changes send an update to the client
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globalEmitter.on('eventUpdate', eventList);
|
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// Return cleanup function to remove listener when it closes
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return () => {
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globalEmitter.off('eventUpdate', eventList);
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};
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@@ -26,18 +21,13 @@ export async function GET({ request }) {
|
||||
}
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export async function POST({ request }: any) {
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// Decode body
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let responseBody = await request.json();
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// If there is no request then dont respond
|
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if (!responseBody) {
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return new Response('nuh uh');
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} else {
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// Get requested event
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let eventRequested = responseBody.eventId;
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// request eventList from database
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let eventList = await getRegisteredEventsWithPlayers(eventRequested);
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// return eventList to client
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return new Response(JSON.stringify(eventList));
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}
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}
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@@ -2,9 +2,6 @@ import { getAllRegisteredEventPlayers } from '$lib/server/databaseManager';
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import { globalEmitter } from '$lib/server/globalEmitter';
|
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import { generateEndpoint } from '$lib/server/endpoint';
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// Expose post request
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export async function POST({ request }: any) {
|
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// When post request recieved increment testscores by 1
|
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// Return ok so the frontend is happy
|
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return new Response('ok');
|
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}
|
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|
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@@ -2,27 +2,22 @@ import { getTeams } from '$lib/server/databaseManager';
|
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import { globalEmitter } from '$lib/server/globalEmitter';
|
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import { generateEndpoint } from '$lib/server/endpoint';
|
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|
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// Expose post request
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||||
export async function POST({ request }: any) {
|
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// When post request recieved increment testscores by 1
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globalEmitter.emit('incrementScores');
|
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// Return ok so the frontend is happy
|
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return new Response('ok');
|
||||
}
|
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|
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export async function GET({ request }) {
|
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const endpoint = generateEndpoint(async (enqueue) => {
|
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// Function to grab score from database and add it to message queue
|
||||
let newScore = async () => {
|
||||
let newScores = await getTeams();
|
||||
enqueue(newScores);
|
||||
};
|
||||
|
||||
// Initial Sync
|
||||
// Send initial team scores, then subscribe to updates
|
||||
newScore();
|
||||
globalEmitter.on('scoreUpdate', newScore);
|
||||
|
||||
// Simply return the cleanup function here
|
||||
return () => {
|
||||
globalEmitter.off('scoreUpdate', newScore);
|
||||
};
|
||||
|
||||
@@ -44,20 +44,13 @@
|
||||
|
||||
const data = await response.json();
|
||||
|
||||
// Sort the players inside each bracket before returning the data
|
||||
// Sort players: placed first (ascending), unplaced last
|
||||
if (data && data[0] && data[0].registeredPlayers) {
|
||||
data[0].registeredPlayers.forEach((bracket: any) => {
|
||||
bracket.items.sort((a: any, b: any) => {
|
||||
// 1. Both have no placement (placement === 0) -> keep original order
|
||||
if (a.placement === 0 && b.placement === 0) return 0;
|
||||
|
||||
// 2. 'a' has no placement, but 'b' does -> move 'b' to the top
|
||||
if (a.placement === 0) return 1;
|
||||
|
||||
// 3. 'a' has a placement, but 'b' doesn't -> keep 'a' on top
|
||||
if (b.placement === 0) return -1;
|
||||
|
||||
// 4. Both have placements -> sort ascending (1st, 2nd, 3rd, etc.)
|
||||
return a.placement - b.placement;
|
||||
});
|
||||
});
|
||||
|
||||
@@ -41,7 +41,6 @@
|
||||
let dropTarget = $state<{ bi: number; pi: number } | null>(null);
|
||||
let submitStatus = $state<'idle' | 'submitting' | 'done' | 'error'>('idle');
|
||||
|
||||
// Drag state
|
||||
let dragSrc = $state<{ bi: number; pi: number } | null>(null);
|
||||
|
||||
let sortByScore = $state(true);
|
||||
@@ -93,19 +92,17 @@
|
||||
...bracket,
|
||||
items: sortByScore
|
||||
? [...bracket.items].sort((a, b) => {
|
||||
// 1. Check if players actually have committed scores
|
||||
const scoresA = committedScores[a.id]?.filter((s) => s !== null) ?? [];
|
||||
const scoresB = committedScores[b.id]?.filter((s) => s !== null) ?? [];
|
||||
|
||||
const hasA = scoresA.length > 0;
|
||||
const hasB = scoresB.length > 0;
|
||||
|
||||
// 2. Handle cases where one or both don't have scores
|
||||
if (!hasA && !hasB) return 0; // Neither have scores, keep order
|
||||
if (!hasA) return 1; // 'a' has no score -> push down
|
||||
if (!hasB) return -1; // 'b' has no score -> push down
|
||||
// Push unranked players to the bottom, then sort by score
|
||||
if (!hasA && !hasB) return 0;
|
||||
if (!hasA) return 1;
|
||||
if (!hasB) return -1;
|
||||
|
||||
// 3. Both have scores, fallback to standard leaderboard sorting
|
||||
const fallback = lowerIsBetter ? Infinity : -Infinity;
|
||||
const sa = useAverage
|
||||
? average(committedScores[a.id] ?? [], fallback)
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
font-weight: 400;
|
||||
}
|
||||
|
||||
/* ── Leaderboard ── */
|
||||
/* Leaderboard */
|
||||
.leaderboard {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
@@ -46,7 +46,7 @@
|
||||
border: 2px solid var(--c);
|
||||
color: var(--c);
|
||||
background: color-mix(in srgb, var(--c) 10%, transparent);
|
||||
/* Grid stacking: ghost + fg share the same cell */
|
||||
/* Ghost + foreground stacked in same grid cell */
|
||||
display: grid;
|
||||
grid-template-columns: 1fr;
|
||||
grid-template-rows: 1fr;
|
||||
@@ -71,7 +71,7 @@
|
||||
min-height: 56px;
|
||||
}
|
||||
|
||||
/* Ghost SVG: fill the cell edge-to-edge, text flush to bottom */
|
||||
/* Ghost SVG fills cell, text sits at bottom */
|
||||
.score-ghost {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
@@ -84,7 +84,7 @@
|
||||
display: block;
|
||||
}
|
||||
|
||||
/* Foreground */
|
||||
/* Foreground content layer */
|
||||
.score-fg {
|
||||
position: relative;
|
||||
z-index: 1;
|
||||
@@ -126,14 +126,7 @@
|
||||
font-size: clamp(26px, 7.5vw, 52px);
|
||||
}
|
||||
|
||||
/*
|
||||
* Runners-up grid:
|
||||
* - 1 column on small screens (<480px)
|
||||
* - 2 columns on medium (480–699px)
|
||||
* - 4 columns on large (≥700px), max 5
|
||||
* --runner-count drives the actual column count on large screens
|
||||
* so fewer than 5 teams still fill the whole row.
|
||||
*/
|
||||
/* Responsive runners-up: 1 col <480px, 2 cols 480-699px, 4 cols ≥700px */
|
||||
.runners-grid {
|
||||
display: grid;
|
||||
gap: 10px;
|
||||
@@ -154,8 +147,7 @@
|
||||
}
|
||||
@media (min-width: 700px) {
|
||||
.runners-grid {
|
||||
/* clamp actual count to 4 on large, but use --runner-count
|
||||
so e.g. 2 teams still fill 2 equal columns not 2 of 4 */
|
||||
/* Use --runner-count so fewer teams fill the row evenly */
|
||||
grid-template-columns: repeat(min(var(--runner-count), 4), 1fr);
|
||||
}
|
||||
.winner {
|
||||
@@ -166,7 +158,7 @@
|
||||
}
|
||||
}
|
||||
|
||||
/* ── Section label ── */
|
||||
/* Section label */
|
||||
.section-label {
|
||||
font-size: 10px;
|
||||
letter-spacing: 2.5px;
|
||||
@@ -176,7 +168,7 @@
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
/* ── Events scrollable container ── */
|
||||
/* Events scrollable container */
|
||||
.events-scroll {
|
||||
flex: 1;
|
||||
box-shadow: inset 0px 48px 20px -26px rgba(0, 0, 0, 0.35);
|
||||
@@ -185,7 +177,7 @@
|
||||
/* max-height: 900px; */
|
||||
min-height: 0;
|
||||
padding: 0 14px 24px;
|
||||
/* Thin custom scrollbar */
|
||||
/* Thin scrollbar styling */
|
||||
scrollbar-width: thin;
|
||||
scrollbar-color: color-mix(in srgb, currentColor 30%, transparent) transparent;
|
||||
}
|
||||
@@ -206,7 +198,7 @@
|
||||
color: var(--winner-color);
|
||||
}
|
||||
|
||||
/* ── Event card ── */
|
||||
/* Event card */
|
||||
.event-card {
|
||||
border-radius: 12px;
|
||||
border: 1px solid color-mix(in srgb, currentColor 18%, transparent);
|
||||
@@ -218,7 +210,7 @@
|
||||
background-color: color-mix(in srgb, currentColor 18%, transparent);
|
||||
color: var(--ctp-latte-peach);
|
||||
}
|
||||
/* Focus highlight pulse — added/removed by $effect */
|
||||
/* Pulse animation for focused event card */
|
||||
.event-card.highlight-pulse {
|
||||
animation: card-pulse 1.2s ease-out forwards;
|
||||
}
|
||||
@@ -254,7 +246,7 @@
|
||||
opacity: 0.4;
|
||||
}
|
||||
|
||||
/* ── Brackets ── */
|
||||
/* Brackets */
|
||||
.brackets {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
@@ -271,9 +263,9 @@
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
|
||||
/* ── Player boxes ── */
|
||||
/* Player boxes */
|
||||
.player-box {
|
||||
flex: 1 1 0; /* equal widths, no min-content bias */
|
||||
flex: 1 1 0;
|
||||
max-width: 160px;
|
||||
position: relative;
|
||||
overflow: hidden;
|
||||
@@ -287,11 +279,11 @@
|
||||
min-height: 52px;
|
||||
}
|
||||
|
||||
/* 1 col on small screens, 4 across on large */
|
||||
/* Mobile: single column layout */
|
||||
@media (max-width: 479px) {
|
||||
.brackets {
|
||||
flex-direction: row;
|
||||
align-items: stretch; /* was flex-start — lets columns fill full height */
|
||||
align-items: stretch;
|
||||
}
|
||||
.bracket-sep {
|
||||
width: 1px;
|
||||
@@ -326,7 +318,7 @@
|
||||
@media (min-width: 700px) {
|
||||
.player-box {
|
||||
max-width: calc(25% - 6px);
|
||||
} /* 4 per row */
|
||||
}
|
||||
}
|
||||
|
||||
.player-ghost {
|
||||
|
||||
@@ -21,7 +21,7 @@ export const actions: Actions = {
|
||||
return fail(400, { message: 'Username already taken' });
|
||||
}
|
||||
|
||||
const passwordHash = await Bun.password.hash(password); // defaults to argon2id
|
||||
const passwordHash = await Bun.password.hash(password);
|
||||
const userId = crypto.randomUUID();
|
||||
|
||||
await db.insert(scorers).values({ id: userId, username, passwordHash });
|
||||
|
||||
Reference in New Issue
Block a user