updating the scores works now yayyy
but also the database is shit so imma rewrite it lol
This commit is contained in:
@@ -1,28 +1,6 @@
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import { db } from '$lib/server/db';
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import * as schema from '$lib/server/db/schema';
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import type { Actions } from './$types';
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import * as eventManager from '$lib/server/eventManager';
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// Literally only here so that the frontend has the right structure
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export const load = async () => {
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return await getTeams();
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return await eventManager.getTeams();
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};
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export const actions = {
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addEntry: async (event) => {
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console.log('something');
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}
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} satisfies Actions;
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let testScore = 0;
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export async function getTeams() {
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const allTeams = await db.select().from(schema.teamScoresView);
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console.log(allTeams);
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return {
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teams: allTeams.map((team) => ({
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...team,
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name: team.teamName,
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color: team.teamColor,
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points: team.totalPoints || testScore
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}))
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};
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}
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@@ -1,17 +1,62 @@
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<script lang="ts">
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import { onMount, onDestroy } from 'svelte';
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import { enhance } from '$app/forms';
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// Get initial data from the load thing (innacurate lol)
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let { data }: { data: import('./$types').PageData } = $props();
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let leaderboard = $derived([...data.teams].sort((a, b) => b.points - a.points));
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// Derived unordered
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let teams = $derived(data.teams);
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//// Layout logic
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function getColCount(width: number): number {
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if (width < 640) return 1; // sm
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if (width < 1024) return 2; // md
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// lg: 1 col per item, max 5
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return Math.min(teams.length, 5);
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}
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//// Leaderboard Database logic
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// new event source for websocket
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let scoreEndpoint: EventSource;
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let playerEndpoint: EventSource;
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onMount(() => {
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// get endpoint
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scoreEndpoint = new EventSource('/api/teams');
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// when you get a message do something
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scoreEndpoint.onmessage = (e) => {
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const parsed = JSON.parse(e.data);
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// If the message has a teams object update the score thing
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if (parsed['teams']) {
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teams = parsed['teams'];
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console.log('teams updated');
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}
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};
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// Player endpoint
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playerEndpoint = new EventSource('/api/players');
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playerEndpoint.onmessage = (e) => {
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let playerData = JSON.parse(e.data);
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console.log(playerData);
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};
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});
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// When window destroyed close the websocket connection
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onDestroy(() => scoreEndpoint?.close());
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// Order leaderboard so that its displayed correctly
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let leaderboard = $derived([...teams].sort((a, b) => b.points - a.points));
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</script>
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<div
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class="grid-cols-1 justify-center p-10 sm:grid sm:grid-cols-2 md:grid-cols-2 lg:flex lg:flex-row"
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>
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<svelte:window onbeforeunload={() => scoreEndpoint?.close()} />
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<div class="p-[2vw]">
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{#each leaderboard as house (house.name)}
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<div
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style="--theme-color: {house.color};"
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class="--theme-color: m-5 border-solid {house.color} score-box aspect-1/1 rounded-2xl border-3 first:col-span-2 sm:first:aspect-2/1 lg:w-70"
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class="score-box mb-2 aspect-3/1 rounded-2xl border-5 first:aspect-2/1"
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>
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<div class="text-center">{house.name}</div>
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<div class="items-center justify-center text-center"><p>{house.points}</p></div>
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@@ -19,7 +64,17 @@
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{/each}
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</div>
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<form method="POST" action="?/addEntry" use:enhance><button>click</button></form>
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<button
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onclick={() =>
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// Onclick send a request to the post endpoint
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fetch('/api/teams', {
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify({ message: 'hello' })
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})}
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>
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Send update
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</button>
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<style>
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@import url('https://cdn.jsdelivr.net/npm/@catppuccin/palette/css/catppuccin.css');
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46
src/routes/api/players/+server.ts
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46
src/routes/api/players/+server.ts
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@@ -0,0 +1,46 @@
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import { globalEmitter, getPlayers } from '$lib/server/eventManager';
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// Expose endpoint
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export async function GET() {
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// expose function type to both start and cancel
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let playerList: () => Promise<void>;
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// When request recieved open a new websocket
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const stream = new ReadableStream({
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// Make a new controller so I can send messages
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async start(controller) {
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// Function for sending messages
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const enqueue = (data: any) => {
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let transferdata = JSON.stringify(data);
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// stringify data and add to controller queue
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controller.enqueue(`data: ${transferdata}\n\n`);
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};
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// Function to grab score from database and add it to message queue
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playerList = async () => {
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let players = await getPlayers();
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enqueue(players);
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};
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// Update score on connection so everything is synced
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enqueue(await getPlayers());
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// Update score every time the emitter emits that the score has been changed
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globalEmitter.on('playerUpdate', playerList);
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},
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cancel() {
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// Delete the emitter listener so that the server doesnt crash
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globalEmitter.off('playerUpdate', playerList);
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console.log('closed');
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}
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});
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// Return a response with an eventstream mime type
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return new Response(stream, {
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headers: {
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'Content-Type': 'text/event-stream',
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'Cache-Control': 'no-cache',
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Connection: 'keep-alive',
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'X-Accel-Buffering': 'no'
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}
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});
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}
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54
src/routes/api/teams/+server.ts
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54
src/routes/api/teams/+server.ts
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@@ -0,0 +1,54 @@
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import { globalEmitter, getTeams } from '$lib/server/eventManager';
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// Expose endpoint
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export async function GET() {
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// expose function type to both start and cancel
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let newScore: () => Promise<void>;
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// When request recieved open a new websocket
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const stream = new ReadableStream({
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// Make a new controller so I can send messages
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start(controller) {
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// Function for sending messages
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const enqueue = (data: any) => {
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let transferdata = JSON.stringify(data);
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// stringify data and add to controller queue
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controller.enqueue(`data: ${transferdata}\n\n`);
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};
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// Function to grab score from database and add it to message queue
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newScore = async () => {
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let newScores = await getTeams();
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enqueue(newScores);
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};
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// Update score on connection so everything is synced
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enqueue(getTeams());
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// Update score every time the emitter emits that the score has been changed
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globalEmitter.on('scoreUpdate', newScore);
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},
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cancel() {
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// Delete the emitter listener so that the server doesnt crash
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globalEmitter.off('scoreUpdate', newScore);
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console.log('closed');
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}
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});
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// Return a response with an eventstream mime type
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return new Response(stream, {
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headers: {
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'Content-Type': 'text/event-stream',
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'Cache-Control': 'no-cache',
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Connection: 'keep-alive',
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'X-Accel-Buffering': 'no'
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}
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});
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}
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// Expose post request
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export async function POST({ request }: any) {
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// When post request recieved increment testscores by 1
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globalEmitter.emit('incrementScores');
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// Return ok so the frontend is happy
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return new Response('ok');
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}
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